Thanks Greg. I've just realised that I mistimed posting my questions as I'm out doing things all day today... but I will get back!
-:)
Dougie.
>
> YGWV
> I'm gonna spit out an answer before Jeff explains in in gamese
>
> On Fri, Jul 29, 2011 at 2:47 AM, dougiepunk <dougiepunk_at_...> wrote:
>
> > The biggest one is about being drawn into someone else's heroquest. I get
> > the theory (I think)
>
>
> can you state it, to be sure we are are on the same page?
> Oop, too slow. I'm surging ahead.
>
> but have great trouble understanding what this is like from the perspective
> > of the character being drawn in.
>
>
> Before going on, I want you think about what it's like to have a "big mac
> attack." Not really, but I want you to think of the urge. The urge you have
> when you see a book for sale for only $100 instead of its usual $400--it's
> only going to be there once! Or the twitch that a normal guy feels when a
> pretty young blond woman perfectly shaped and accoutered, looks into his
> eyes and locks her sky blues on him and says, "I hope we can do this again."
>
>
>
> > Does a band of Orlanthi thanes out patrolling their tula suddenly get the
> > urge to ride off and attack some solar types who they just know are
> > there..or what?
>
>
> You are the patrol leader near your borders. You are feeling irritated
> today, like your teeth itch. You are experienced, you know this means there
> is more than usual spiritual energy moving about. It happens fairly often on
> most days. But what's it mean? It's springtime and the flower faeries might
> be having another orgy. You, an Orlanthi, know it is NOT something on the
> wind. It seems to be something that is bothering your horse...
> Your men say
> "Hey Dougielanth, remember that Sun Dome guy you killed?"
> "Oh, that dog's ass!" says another, "Ooooh, I hate them."
> "I couldn't see right for a year!"
> "Don't they still have 'Jeffmact's sword?"
> You, experienced veteran, say, "Change the subject, men."
> And they, your lifelong friends, veterans and newcomers all, obey.
> "Yes Sir, I wouldn't want to talk asbout that bright light again."
> "Ooooh, man, it's hard. Those catshit-eating sons of bitches... yes sir"
> "I'll stop talking, but I'll not forget how that bright line came on, like
> right there... I'll be right back..."
>
> Is their free will taken over in some way?
>
>
> no just weakend
>
> On an Otherworld heroquest I have less of a problem, as people you meet are
> > other heroquesters whose heroquests you cross, and they can come from any
> > time. How does this work for This World heroquests? Also (a side issue),
> > what if the character who is drawn in recognises the myth and doesn't want
> > to play his/her part?
> >
>
> He merely has to refuse the built up effect
>
> >
> > The other (lesser and more mechanical) problem is with deliberately failing
> > stations on a heroquest. Assuming a band of PC's correctly identify a
> > station as 'Orlanth was beaten up by Kygor Liter', how would you actually
> > play this in a way that was fun for the players?
> >
> > I will try to get back to this
>
>
>
> --
> Greg Stafford
> Game Designer
>
>
> [Non-text portions of this message have been removed]
>