Re: Creating and playing a Lucky character

From: hcarteau_at_p1g-vuEGQ8v73b8YO4eT4OYKV9SNDoYwTBblS1z0RMLTeTcB9qiZ8HH31bx-07U8CGe
Date: Fri, 5 Aug 2011 14:25:13 +0200 (CEST)

Some other suggestions:

His luck only works as long as he doesn't take it for granted. If he ever makes a plan of action that *relies* on outrageous luck at any stage, the plan will instead fail horribly.
/// I love this one. I know the player - he'll fall for this. Guaranteed.

If he ever boasts about his luck, the affinity will fail next time he tries to use it in a serious contest.
/// Even better. "To remain luck, let's remain hidden". Also impossible for the player, a Great Talker.

His luck relies on a lucky charm (the Gloranthan equivalent of a rabbit's foot) or some ritual he performs before taking action (blowing on his dice, etc). If he ever loses the charm or forgets the ritual, his Luck affinity is applied as a *flaw*.
/// I thought of that one too, some item is the source of Luck. Perhaps he stole the crystal powering a roulette at Casino Town. Perhaps the talari want it back.

If he tries to use the Luck affinity more than once in the same contest, he's "pushing his luck" and an incremental penalty is applied.
/// That's lovely, especially taking the next suggestion into account ! If he overdoes it, disaster gets close.

If he uses his Luck affinity and fails the roll, the negative result is automatically increased by one level (Success -> Fail -> Fumble).

Thanks for all these ideas !            

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