Re: Creating and playing a Lucky character

From: Kenrae <kenrae_at_-bH0b2ei6CDGW-a5Hjl9rAk-iVc6AYsGTvV3ZJfvMkINYozyhkcyeXnR63cSyz4X-UZyD>
Date: Fri, 5 Aug 2011 15:14:55 +0200


> Re: Creating and playing a Lucky character
> Posted by: "Robert Thornton" oblate777_at_qQF0SZaSPQLRo0YbuQ8uN8tkdt1Tt1SuG8SM-AXGpF9lTuGfTyA3YJe2oT1OKrzhs8MOwLq7coQGi778bw.yahoo.invalid oblate_sphere
>
> A side note: I just think Niven's Ringworld should be mentioned here. I can't say anything else for good reason. But those who have read it should know what I mean. :)
>
> On Aug 5, 2011, at 3:31 AM, hcarteau_at_qXcP0Hahv7bOK5L4GyC6Gws4LpXomEvb3mbmYSDC3zjMWYLQF5iyRw1x6N4Zlk0_zolMtCwi_PsUxQ0.yahoo.invalid wrote:
> >
> > Isn't that against the character concept?
> > /// It's Luck. "She Giveth and Taketh away" !. But I see your point.
> >
> > It might be more interesting if the bad luck hits close to the character, but not directly. So, the character can gain a personal reprieve (say jump an incredible distance out of the collapsing cave) but the entire party will find the next bridge they absolutely have to cross collapsing - possibly after this character as
> > scout has barely passed it, possibly before them while nasty things are in pursuit.
> >
> > If an incoming missile gets targeted at the character, select a random target - including the character, but also including his party. I wonder how popular this character would be in the long run...
> >
> > /// That is much better, and pure poison for inter-group harmony. In fact, it could be that the character's presence steals others' own Luck. Thus, the collapsed bridge, etc. I love it. Thanks for the idea.

If anyone can read Spanish check out the comic book character "Don Depresor" from "Fanhunter". You're just defining him (you must love a blind character who always ends up being the one to take the wheel).

Cheers,
-Sergi            

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