Re: Creating and playing a Lucky character

From: matthew.cole <matthew.cole_at_8KoLYUIQQV8VEGc03H6K_x7ZCcNN1MO7q6zl28GICVuXUSJh7dKSgiQvbUs7ZtR>
Date: Tue, 23 Aug 2011 08:59:53 +0100


dude, lucky means "has good luck" :)

On 23 August 2011 05:12, lux2dmax <lux2dmax_at_A75VE01NqxKMCWb-37_YYyJ0MHzyjzVgMK5yO7TYY5wYwNYW2-rPq7vo_3nDl2LfG2-iovtILGzc6GDbkw.yahoo.invalid> wrote:

> no one said it had to be good luck....
>
> >
> > On 4 Aug 2011, at 13:33, hcarteau_at_... wrote:
> >
> > > That would make him the holder of the Luck rune. But I know nothing
> about any Luck cult, or possible uses of the Luck Rune.
> >
> > Why so? He may simply have an ability, Lucky. (I don't like it as a rune
> affinity because it's hard to use it as a flaw. At least Matthew had more
> ideas than I did, but they don't work for me.)
> >
> > On a purely mechanical basis, Luck is pretty broad. Pretty much anything
> else is going to have a specific ability bonus against it.
> >
> > And: it's only as good as its rating. Even if the player wants to start
> at 7W (essentially being good only at being lucky), eventually he'll lose a
> contest. Then his luck will have run out (lingering penalty on Luck).
> >
> > David Dunham
> > Glorantha/HQ/RQ page: www.pensee.com/dunham/glorantha.html
> >
>
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>

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