Re: Creating and playing a Lucky character

From: matthew.cole <matthew.cole_at_33s9FHkwtp0wzEb4arM7Hnh9tGt1DNVifYSKy3bKkkuilCBYUugdhl8uUuJupbO>
Date: Tue, 23 Aug 2011 09:21:42 +0100


Well done Jorg, for reminding us this is the World list! I'll admit I hadn't realised :) However the topic it unusually okay for both forums :)

On 23 August 2011 09:14, jorganos <joe_at_EQYJfARSEEseFSnB2Wl9nng9kQUbj9FEK2nn_exMDKvypoa6okrJ-vDvJuJw0UVjenGMVtgMm3T5.yahoo.invalid> wrote:

> Jeff wrote:
>
> > Keep in mind what HQ2 abilities are - they are ways in which your hero
> overcomes obstacles. So if Rogar the Lucky is .... lucky, then he uses his
> good luck to overcome obstacles. That's it. It is a very broad skill, so it
> is always going to be a "last resort" ability compared to any other hero's
> ability.
>
> That's true if you use HQ2 as your system. In MRQ2 you might want to use
> the Luck Rune, and elsewhere you might use other ideas like a blessing (or a
> curse) to deal with this.
>
> We have seen a few ideas how to have good luck but at a cost which may lead
> to plot hooks - that's the other function a character concept has besides
> defining a character's ability.
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> Yahoo! Groups Links
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