If you're interested in using MRQn though I wouldn't bother with either
version of HQ though. There's very little about Glorantha in there, and the
supplements so far available read perfectly well if considered as rules free
background.
Adapting from RQ2 should be pretty simple. The core mechanic is the same-if
that troll has a 75% hit chance then it has a 75% hit chance. The impression
I did get from MRQ1 was that damages and armour will both a liitle lower
than in older RQ, so you might want to check listed damages. A creature that
did 1d8+1d4 damage in a world where 8 point armour was common, becomes
devastating in a world where the tough guys have 4 points.
The main thing that was a factor in RQ2 days which disappeared from later
rule sets was the Defence stat, which subtracted from an attackers skill. 5
or 10% was fairly typical, anyone with a higher skill (opens Griffin
Mountain at a random page, finds a priest with Defence 30%) should be
considered as having a hefty Dodge skill.
Most magics I think remain the same.
On Oct 9, 2011 9:25 AM, <hcarteau_at_e1R-qNtgdAPrU-flAZT2R1e2n9WQlFR3iuBE5kBXORm_G_miI-I3QyFOw2QmQ0WJsITKfj0bGg.yahoo.invalid> wrote:
> David sez :
>
> IMO the current edition (HQ2) is a far better introduction. If only because
> the rule book is much shorter. That's always a plus in my book.
> I don't recommend spending a lot of effort tracking down the old edition.
>
> /// I agree with that : if you're interested first in Glorantha, rather
> than the rules, go for HQ 2. So simple, so fast. Does take some time to get
> used to tho.
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>
[Non-text portions of this message have been removed]