Witness the frail cycle the Red Moon undergoes: simply Adjure that cycle's nature and Lunar Magic becomes an irrelevance - as do all forms of magic eventually.
Failing that, summon Sh'hakazeel and toast the Crimson Bat's ass.
On 27 October 2011 17:09, <hcarteau_at_PEzCbGd0j-4M5QcJ1dWTCD6_busq8TJ_ET7Xb10an9aDUMwZU952BaQMCKqK5ahhYmgcMIM3Jg.yahoo.invalid> wrote:
> **
>
>
> You ask too many godlearnerish questions, you soulless chaos meldek. Burn
> at the stake. Let the world be rid of your putrid essence.
>
> More seriously, are you looking for game-terms explanations ? Then it's
> simple : mysticism works the same as everything else, with a rating. Doesn't
> matter whether you are a draconic, moonie, rage of hatred or doradi mystic.
> Could be "Draconic Mysticism", "Reject Material World", whatever. But since
> a mystic tries to leave the world, and the whole point of playing in
> Glorantha is enjoying this world, I see low gamingpotential there !
>
> If you're looking for gloranthan insight, I have no answer. Mysticism is by
> definfition a very personal experience, beyond explanation. Any mystic walks
> his / her own path. The Enlightenment is different for all of them. Some
> lunars call it the Sevening, but no two Sevened persons lived the same
> experience. Some draconics talk about the Arangorf, others walk other ways.
> Since there is only one All, none of it matters...
>
>
>
-- One day I feel I'm ahead of the wheel And the next its rolling over me... Rush - 'Far Cry' [Non-text portions of this message have been removed]
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