> A couple of paragraphs back I mentioned the Great Compromise. In it,
all of the gods agreed to stay out of the mortal world and to affect it
only through mortals. The gods still exist, but they are confined to
the God World, bound to only repeat those things that they'd already
done. Change was henceforth to be the realm of mortals, the immortals
were timeless, and fundamentally limited. It was a huge sacrifice for
them to make, but it was the only way to save the world. The runes
still exist, associated mostly with new gods (the early, primal, gods
generally did not survive all the changes). Not every culture agrees on
which god owns/embodies which rune.
Ok, this makes sense.
> When Heortling go to the other side, they generally first go to the
God World through rituals of worship. There they experience the deeds
of their gods as part of the identity-less multitudes. This is the
world before it was destroyed and put back together, before it was
limited by the Great Compromise. Everything is fresher, bigger,
brighter. It is always fresh and new when you go there, because that is
its nature. The best I can imagine it is to think back to the most
vivid memories of childhood, those things that blew your little mind and
filled you with wonder—the God World is always like that. Or
another way to look at it, it is the totally kick-butt cinematic
cut-scene in a video game—sharper, better produced, than anything
else….and the same every time.
Nice description; thanks. I can relate to this.
> When people go on heroquests to gain powers for themselves or their
group, they do this mostly in the Hero Plane. This is where the various
other worlds interact more. It is still a land of pure myth, outside of
time, still brighter and bolder and scarier and so forth. But on the
Hero Plane those conflicts between all of the various myths mean that
you never really know how things will happen to you. You might think you
know how the story goes, but you could end up in a different version of
it and have different, possibly horrible, things happen to you. This is
the video game world to some extent. Everything is cranked up to a
higher level of intensity than in regular life, there are choices to be
made, but the choices are somewhat limited, and trying to go too far off
the path of the story is pretty much a sure way to die.
>
Got it.
This is a lot of information. I think I'll need some time to research more. For now, I think I will downplay Otherside travel until I know more. That's what I hate about Glorantha. Too much information, No clear place to start, too high of a learning curve.
Michael
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