On 22/11/2011, at 6:08 PM, Jeff wrote:
>> 1. Carry it around on your belt and lose your fear of dragons. How >> successful this is depends on the size of the dragon's head.
Absolutely. Well, probably a bit big to carry around every day.
> 2. Use it to talk to dragonewts.
Interesting. I wonder how that works. Clearly the dragon being dead and all will offer some practical problems. But nothing that draconic magic can't transcend.
> 3. Use it to perform draconic magic on your behalf.
>
> 4. Use it as a weapon against other draconics.
>
> And so on and so on. If your players want to run with it, give it to them as a magical sidekick and let them figure out what it does.
Nice idea.
Or it could just be one of those random abilities ('has Dragons Head 19') and I can let the players figure it out from there, in the true heroquest spirit. Cheers David
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