In concept perhaps, but the three are the rings that Sauron had no part in
creating.
On May 8, 2012 7:11 PM, "simon_hibbs2" <simon.hibbs_at_xQ9n4PLZQtDVG4sisnXWecjTled-wca0A1630ROiSBJT2vLRQxjaCrb0R5VTpr1K9Wl9lv4on51oda-ejA.yahoo.invalid> wrote:
>
>
> wrote:
> >
> > Phil Hibbs <snarks_at_...> writes:
> >
> > >Playing a character in a games are all about doing stuff and making
> changes
> > >in the world. Stasis, powerful though it may be, simply isn't something
> > >that gamers value.
> >
> > Just to point out that in 'Lord of the Rings' Sauron is the agent of
> > change. The good guys are fighting to preserve the existing order. In
> > fact, it's made quite explicit that the powers of the Elves like
> > Galadriel and Elrond are rooted in Stasis:
>
> The power of the three rings, not the power of Elrond and Galadriel.
>
> > "Those who had [the Three Rings] in their keeping could ward off the
> > decays of time and postpone the weariness of the world. [...] Their
> > power was ever at work, and where they abode there mirth also dwelt
> > and all things were unstained by the griefs of time."
>
> Rathole, but bear in mind that the three rings were based on the work of
> Sauron. The nine rings of the Nazgul preserved their wearers far beyond the
> normal lifespans of mortal men.
>
> > I think there's scope for an interesting game trying to preserve
> > something valuable against the powers of Disorder and Chaos and Change
> > that would try to destroy it or corrupt it, and Stasis magic can come
> > in handy there.
>
> I recommend you peruse a copy of the Great Pendragon campaign, by a
> certain game designer not unknown to this forum.
>
> Simon Hibbs
>
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>
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