Thanks for all the various responses about this. It has given me a bevy of ideas to chew on and develop as my game moves forward. The fun part will be how to introduce enough of these Argraths in ways that make them distinctive, but also make their fates mean something.
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> It certainly sounds fun - and not necessarily so bad for Orlanthi games either. Opens the room for, say, starting out following an Argrath, only for him to die with the PCs having to fill his shoes somehow...
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