Re: Lunar heroquesting

From: David Cake <dave_at_L-LSueyhZ9PI6L9ptbLaHFEqgpFaqHxo9n3g6ZbdKyuvu0xJtXnO3TPzcfocdpsU4jt9Rw3>
Date: Fri, 15 Jun 2012 13:07:21 +0800


That was the official Lunar magic rules from Gods of Glorantha, not a rules mod. While it is certainly possible that something like that might remain in the Lunar magical arsenal, it certainly doesn't seem to have much to do with what we now think of as Lunar magic.

Cheers

David

On 15/06/2012, at 2:30 AM, hcarteau_at_FzNJrgvuaehVtXieF9ousTRMivKWYLdu9SF-XMjH7b5Kv0zUGaQcTisGZ1DEOBg8hBJrPMbshA.yahoo.invalid wrote:

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> I remember a RQ 3 rules modification in which lunar magicians could manipulate their battle/spirit magic "spells" (I'm not sure of RQ terminology anymore) the way sorcerers do with their own. They could Boost a Bladesharp 1 to 10, Cast a Disruption that would inflict 1D3+6 damage, Use Farsee to see miles away etc. All this from puny little cantrips like Heal 1 or Vigor 1, but boosted by the Moon. They had specific skills such as "Amplify", "Project", etc.
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