Yeah, that would be my take on it too. MGF. If there's no Gustbran player I'd just follow Hervé directions but if there's a player who want to be a bonesmith he should be able to do something cool. Maybe you could demand the help of an orlanthi devotee to make a lighting spear.
/// Yes, I agree too. My answer was too instinctive. If a players feels Inspiration in playing a smith, by all means let's find cool stuff for the smith to do. Such as...
- using a God Bone to forge something with. Imagine the power in an item melted from the Bone of a God: for instance, a Talking Head of bronze made from the jawbone of a long-dead Issaries hero. Also imagine how happy the cult following this God would be. When they come knocking at the Smith's door. Even better: finding the bone of a rival God.
- needing the Sacred Spark to re-light his forge, which ennemies (the ones from above ?) have somehow put out, using a downpour, a gale, whatever. You need this Sacred Spark to restart it. You must go to Gustbran's Forge on the Other Side.
- Getting competition from a Third Eye Blue wanderer. He makes things better, faster, cheaper than you. Surely there's a trick.
- As for crafting magical weapons, I agree +2 swords are uninteresting. What are his ancient and recent ennemies ? Can he use his hatred, or channel the clan's hatred, in a weapon to harm/kill a specific foe ? Could he "shift" some of the wyter's power in this weapon ?Does he know the rituals ?
- Rather than start from scratch, introduce him to a very cool item owned by a NPC / other organization and let's see him try to duplicate it, by learning as much as he can about it first, then by elaborating a method to do it. Of course, some aspect might be overlooked, aspect which are triggered at some inopportune moment "Hey, I didn't realize these two tiny runes meant CALL THE FIRE DEMON NOW !"