My trick : tell the players everytime they try to interact with a dragonewt you'll roll a D20. Before their very eyes. 1 is extremely good for the players. 20 is catastrophic. 10-11 is neutral. Then make up the newt's reaction. But if they ask a second question, pat on its shoulder, cross its shadow or WHATEVER, roll again. This will quickly make the PCs understand how alien these creatures are. And it won't prevent to have the newts say/do whatever you will at the opportune moment. Works like a charm - my PCs avoid dragonewts like hell.
- Mail original -----
À: "WorldofGlorantha" <WorldofGlorantha_at_yahoogroups.com>
Envoyé: Dimanche 30 Novembre 2014 18:44:52
Objet: Dragonewt peculiarities
Hi folks,
How much did you ever have to deal with dragonewts? As a player or GM.
Did you ever visit Dragon's Eye? What is it like?
Did you ever travel a DN road? What is it like? Who did teach you how to
use it?
Did you have them as enemies or "friends" (as much as you can name it
such)? Even in your war band? As a PC?
Any ideas to bring my players closer appreciated. Though I want to keep
up the inscrutableness of DNs, the mystery and awe my players still feel.
TIA
Pomeroi