Re: powerful augments

From: Jane Williams <janewilliams20_at_...>
Date: Tue, 19 Sep 2006 07:44:17 +0100 (BST)


> Strange to think HW was presented as 'you're heroes,
> no more Mr
> RuneQuest', when it's obviously not the case. A
> starting HW Hero as
> about the same probability of success that a RQ one
> (40-60%).

Yes, this was what fooled us. If only it had been a bit more obviously not the case! We were still naive enought to think "mastery" meant "mastery".

> Good idea, I'll see with them. Maybe 3 augments all
> in all ? Except I
> guess they like to augment :)

SO find a limit that fits your style of play - just make sure the NPCs use the same number.

> > Most people will never play the same characters
> for that long.
> >
> Yes. *sigh*. As I said at the beginning, it's the
> very first time I saw
> a game lasting that long. We are not into the habit
> to have life-long
> games. Kudos to the gameworld and to the rules!

We've been playing that long in Real World years, but PBeM is slower.

> And, as I said to Jane above, I'm now thinking the
> problem is more the
> accumulation of many abilities than their level
> proper.
> I guess one easy solution is to weld some abilities
> together, to trim
> the sheet. Maybe getting from 70+ abilities down to
> 40-50 may help somewhat.

That was another thing we did when we re-wrote the Swords PCs. Kept the skills we were interested in as distinct, grouped the rest as keywords, writing our own keywords where needed. Just as the big NPCs are presented, more or less.

Here, I think most of this is public:
http://www.herewardslegion.info/wikka/wikka.php?wakka=CharacterPages Character sheets off there.

Keywords here:
http://www.herewardslegion.info/wikka/wikka.php?wakka=KeyWords the ones we've invented are public, ones copied in from copyright sources are locked to players only.

The PCs aren't as high level as yours, but the ideas on presentation may help.                 



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