New guy with a few questions

From: Ivan <runequester_at_...>
Date: Sun, 25 Feb 2007 21:38:37 -0000


Hey everybody.

Im fairly new to heroquest still, though we've played around with it a bit, and it was quite a blast. The rules do generate a lot of questions about different small things, and I ended up joining the main heroquest mailing list, which I later realized was not for rules stuff. So here I am :)
I looked through the files but didnt find any errata or rules FAQ. Im hoping you can help me out a bit with understanding a few points that seem to elude me, mostly about magic.

Theist magic:
When I learn a feat, does it start off at +0 (no bonus) or +1 or where do I begin ?
Lets say my god has the affinity Baking at 15, and I take the "sweet bread" feat for a hero point, and Im baking sweet bread, whats my initial bonus from augmenting, if I dont spend any further points ?

Sidekicks and followers:
Despite people being very helpfull on the other list, and rpg.net, Im still not quite grokking this bit. We're using the list method for making characters. Lets say Bob decides to take a follower (a goon soldier) and Charles decides to take a sidekick (his trusted cousin). What do they "pay" for this ?
I figured a follower is just another ability really (so if you get 10 abilities, you'd have 9 left), but what about sidekicks, since they are more usefull ?

Also, with followers and sidekicks, do you get the relevant relationship ability as part of it, or do you have to buy that separately as well ? (I assumed it was a freebie, basically)

Im also a bit confused as far as weapons and equipment goes. It talks about items giving a bonus, but its a bit vague, and it seems to not jive well with the idea that you have to cement things to make them part of your character. So far, we've just assumed that your ability score assumes you have the tools for the task, and if you dont, you get a penalty.

Could a player theoretically spend their initial hero points to buy more abilities, or is that strictly post game ?

In the same vein, if a player decides to "make it as I go" or just save some points, what kind of guidelines do you use for when they can pick things out ?

Cheers, and pardon if these are obvious already, and Im just not getting it :)

Ivan

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