> The way runes affect character behavior could be interpreted through
> that framework.
>
> In the first case (affinities), your behavior is directly affected by
> the rune because they are part of you.
> In the second case (spirits), you modify your behavior to befriend spirits.
> In the third case (spells), you modify your behavior according to the
> requirements described in your grimoire.
>
I think there's a very pronounced difference between theists and non-theists. Your theist character has three rune affinities. Your Westerner doesn't. Your typical westerner may know some spells that come from a particular grimoire and so have that grimoire's runic association but he doesn't have a rune as part of his personality.
My view is that whilst a Seshnelan might follow patterns of behaviour that might be deemed compatible with the Law rune because he follows the teachings of the abiding book, that "lawfulness" (if I can risk a term with such D&D associations) is less integral to his personality than a Sartarite's "storminess". This is part of what makes evil-God-Learner-scum aka Westerners so "not-us" to central Genertelan theists.
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