>But the game is not doggly simulationist the way RQ was and is much more
>cinematic.
People keep saying 'cinematic'... when I go to a cinema, I expect to see every detail, hear every word, clear and bright in 20-foot tall technicolour, with slow motion closeup replays of the gory bits. This is more like a pre-production roughly sketched storyboard.
That's not, in itself, a criticism of the system, just of the use of 'cinematic' when what's really meant is 'abstract' (or 'vague'...).
Wulf
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