Re: Mostali Player Handout

From: Shannon R. Wright <shwright17sons_at_...>
Date: Sat, 22 Sep 2001 17:39:46 -0000


tHE WHOLE THING KINDA REMINDS ME OF THAT WONDERFUL , TWISTED GAME CALLED " PARANOIA" Don't you think?? Oh I forgot , thinking is against the rules and a sign of Chaos:)     
   Cheers     :)
       Sloth


> On Sat, 22 Sep 2001 03:10:34 GMT, Pete wrote:
>
> >Personal Identification
> >
> >Every dwarf is assigned a unique name at birth. Non-unique names
would cause
> >confusion, and thus waste, and would be an instance of
duplication, none of
> >which are allowed under the Plan.
> >
> >Every dwarf is also assigned a unique identification number. This
is engraved
> >behind your left ear. The numbers are useful because, unlike
names, they are
> >unique. This prevents confusion, waste, and duplication, none of
which are
> >allowed under the Plan.
>
> I think there's a mistake here. It starts off explaining that names
> are unique, and then goes on to explain that there are also numbers,
> which unlike names are unique.
>
> Perhaps it needs to note that full names are unique, but on occasion
> are contracted to speed communication? There are times when a full
> name is too long - imagine having to pass the message "Darkness
> Biological devouring unit advancing up shaft 2145687! Bring unit
> Gembourg/IronDwarf/MusketSpecialist/Batch254774/Joe555 up here!"
Damn
> troll will have eaten you before you've said all that.
>
> -------------------------------------
> York BSAC Web Page:
> http://website.lineone.net/~york_bsac

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