Re: Runes for non-theists [was: 'Three Runes']

From: Peter Metcalfe <metcalph_at_CgKAyeYRNKBUgcRwLSZhvQYQyrZEE_P3VGOStbncf3Xg9TD9Wk-1TS5cvPM25ok0RMI>
Date: Wed, 23 Dec 2009 07:05:48 +1300


julianlord wrote:
> Peter :
> 

>> Except that animists can improve their charms and spirits without
>> limit. The fixed ability rating for spirits that was a feature of
>> HQ1.0 is gone. The key definition of a spirit's strength is your
>> tradition knowledge.

> Well, I was mostly thinking of "one-use" spirits [....]

Which do not exist in HQ2.0.

--Peter Metcalfe            

Powered by hypermail