julianlord wrote:
> Peter :
>
>> Except that animists can improve their charms and spirits without
>> limit. The fixed ability rating for spirits that was a feature of
>> HQ1.0 is gone. The key definition of a spirit's strength is your
>> tradition knowledge.
> Well, I was mostly thinking of "one-use" spirits [....]
Which do not exist in HQ2.0.
--Peter Metcalfe