Re: Adding a rune to a hero, in play

From: Gavain Sweetman <gavain.sweetman_at_j6TclkayW2rHScBfcQLGHZuSMCzV91VoqFPWsHiclr4oMpBndUbxR4xuGr-2>
Date: Sun, 27 Dec 2009 11:13:20 +0000 (GMT)


>Jeff <richaje_at_tb3pr5_pwISf79eyLbxjKdxVhI_Kbs-ekJPI2ItGSkgbZFqxxkbZcxFY7p-sz2a5iCcNibQ5Hcc.yahoo.invalid>

>> According to what I have read in HeroQuest2 rules and in Sartar: Kingdom of Heroes, a hero starts with three runes. The HeroQuest2 rules say "pick up to three" and the Sartar book gives information on how to pick three. OK.

> Yep.

>> If, during play, the hero's accumulates some hero points, may he buy an additional rune affinity by spending them, as he would another ability? That would give him four, I guess.

>Yep.

It's in a side box on p73 KoH. Also covered is switchng runes, the example given is switching from worshiping Heler as a subcult of Orlanth to worshiping him directly, it is possible to switch the water rune for the air rune whilst keeping the rating the same.

Gavain            

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