Re: How powerful are City gods, Tribal spirits, petty gods...

From: valkoharja <rintasaa_at_qTM39EIKLFfWboG1eYLGceyiJbrplg4AHxqkEk-S-lBsJlEL1IKp8fr6wRIY552AdAc>
Date: Mon, 16 Feb 2009 23:09:58 -0000

> Resistance is always going to be relative to your hero, not to some
> outside yardstick (which really doesn't work with HQ given the
> difference styles in awarding and spending Hero Points). The
> question is what role do you want the city guardian to play in your
> story?

Sadly this doesn't much help me. If I wanted totally subjective or arbitary levels, why would I use a game system for it at all?

Of course I'll be the one filling in the blanks, but I'm trying to portray Glorantha for my players to the best of my understanding of how She works.

I'm not telling a morality tale or a symbolic story about the siege of a city (to stay with the same example). I'm trying to represent things as they work in Glorantha.

Problem is that I don't have a good grip at what abilities City Gods and Tribal Wyters are supposed to have. Are the physical armies the key, or is the magical battle against a titanic 10w4 resistance what determines the fate of the city. Seeing how 10w4 was implied by Greg earlier to be the level of magic wielded by the Red Emperor, I don't think it can actually be quite that hard to take Furthest. It's not like it had the Emperor personally defending it with the magic of the Moonson. That's why I'm thinking augments.

  -Adept            

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