Re: How powerful are City gods, Tribal spirits, petty gods...

From: bryan_thx <bethexton_at_iEGor7KX3hrsWaBFMMu-yLnhxpNfnG0phssew7rPwQ8-WDUN266BX7X87bqtosirs0>
Date: Tue, 17 Feb 2009 00:42:57 -0000

However this is the Glorantha list, not the HeroQuest list, so I'll let that drop.

With regard to your question, I think that city gods are actually still of the class "Guardian spirit/daimone/essence", like clan wyters and so forth. Some of them have been around for thousands of years, and so may be more apt to have accumulated more abilities, but at heart that is how I would model them. So they may be 10W4 if the number of citizens in the city supporting them is large enough. They will have the usual defence, awareness, and blessing model at around that level, with the usual issues about who can use those and so forth. Additional powers that they may have accumulated may be at more variety in level.

There is two reasons I suggest the Guardian model.

First, we know that many new cities have been founded since the dawn, and in many cases they really do seem to be NEW cities, not recreations of god-time cities. That implies that the city god was not always of that form. In general the very ability to create new, green-field, cities suggests that you need to be able to turn something into the city god.

Second, that is how the guardian of the city of Fay Jee was modeled in Blood Over Gold. Not every city will be the same, of course, but nowhere have I heard it suggested that Fay Jee is all that odd in that relation.

Now, in RuneQuest the city gods have always been modelled just as gods. I don't think the Guardian model has ever been adapted to RuneQuest? But in general I don't think large Guardians function all that differently from actual Gods, except in the more extreme cases of things like Heroquesting, so there it probably does not matter.

Regards;

--Bryan            

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