rules clarifications?

From: Goihl & Fahey <glorantha-board_at_rpglist.org>
Date: Mon, 19 May 2003 17:32:51 +0200


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>ancestors- do these count as major units?

Yes. Page five of the rules; they've got no parentheses in their combat = factor.

> They seem to be, since they have movement, magic, and
> combat factors. But if this is the case, how can an
>ancestor unit cross chapparal, since it has to be carried by
>another major unit?

Altho the carrying unit is likely to require support the Ancestors don't = as indicated by their CFs being underlined.

>seasons- if one player decides he would like it to be winter season,
>when does this change? Or does it? (I guess this is a sneaky way of
>asking what time length a turn represents)

Oh, well. Never played it as changing during a game, but you could. = You'd have to simply agree between yourselves. Or you could say that it = changes if a certain star is drawn from the spirit cup. Have to think = about which one, or another event.
Turns are one day.

>combat- if a unit, oakfed for example, attacks an emeny stack during
>the physical magic phase, may it also attack during the spirit magic
>phase? If a unit attacks using missle fire, may it (or must it) also
>attack during melee?

Hey, Oakfed can do pretty much what he wants to. Don't mess with him. But I think I'll just sit this question out instead of confusing the = issue by telling what I do. Someone else will answer this.

Daniel

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<DIV>&gt;ancestors- do these count as major units?</DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Yes. Page five of the rules; they've =
got no=20
parentheses in their combat factor.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV>&gt;&nbsp;They seem to be, since they have movement, magic, =
and</DIV>
<DIV>&gt;&nbsp;combat factors. But if this is the case, how can an</DIV>
<DIV>&gt;ancestor unit cross chapparal, since it has to be carried =
by</DIV>
<DIV>&gt;another major unit?</DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Altho the&nbsp;carrying unit is likely =
to require=20
support&nbsp;the Ancestors don't as indicated by their CFs&nbsp;being=20 underlined.</FONT><BR><BR>&gt;seasons- if one player decides he would = like it to=20
be winter season,</DIV>
<DIV>&gt;when does this change? Or does it? (I guess this is a sneaky =
way=20
of</DIV>
<DIV>&gt;asking what time length a turn represents)</DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Oh, well. Never played it as changing =
during a=20
game, but you could. You'd have to simply agree between yourselves. Or = you could=20
say that it changes if a certain star&nbsp;is drawn from the spirit cup. = Have to=20
think about which one, or another event.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Turns are one =
day.</FONT><BR><BR>&gt;combat- if a=20
unit, oakfed for example, attacks an emeny stack during</DIV>
<DIV>&gt;the physical magic phase, may it also attack during the spirit=20
magic</DIV>
<DIV>&gt;phase? If a unit attacks using missle fire, may it (or must it) =

also</DIV>
<DIV>&gt;attack during melee?</DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Hey, Oakfed can do pretty much what he =
wants to.=20
Don't mess with him.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>But I think I'll just sit this question =
out instead=20
of confusing the issue by telling what I do. Someone else will answer=20

this.</FONT></DIV>

<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Daniel</FONT></DIV></BODY></HTML>

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