Chronoportation

From: andrew <andrew.moreton_at_virgin.net>
Date: Wed, 17 Feb 1999 12:56:16 -0000


N,J Effingham wrote
>
>>Ah, this makes me think: perhaps the lunars (and Argrath when he
>>gets going against them properly) perhaps *make* a big event (eg. a
>>battle) against perhaps superior forces in order to be able to come
>>back and change it in the future. Of course, they wouldn't do this
>>if they could win at the time! But I think they could go into it
>>knowing that, even if they lost, it's possibly redeemable. Of
>>course, the grunts in the front and second and... lines may not
>>share the same opinion as the top brass about this :-)
>
>Yes, that's it! We all know the lunars have really powerful magic and
>always win at big battles! We also know that the Red Goddess is
>connected with Time and her cyclic nature casts doubt on her linear
>nature. So, yes! I think that Lunars, and Lunars only, can use magics
>to ensure that people from the furutre will turn up and help them win
>the battle! With the aprropriate downsides of course of that it
>doesn't help the grunts at the front, who get slaughtered before the
>cavalry turn up.
>
>Also, I think this might explain a turn of the tide, maybe the Lunars
>start using it more and more, and more! Then, suddenly, rather than
>Lunars arriving, all these Sartarites from the future appear, just
>at the right moment. Yes, I can see that working.
>
>What I believe about this is, however, that it is Fixed at the time.
>In my game, you would not fight the battle, lose, use Chronoportation
>and then travel back, fight it again and win - allowing you to change
>time. Instead you would fight the battle, your magical comrades turn
>up and you win, then you have to travel back and fight it again,
>doubling the chance of you dying... Personal risk here is quite high.

        I like this idea and would tend towards it in my own campaign as it precludes the possibility of having to rewrite history which is a bit difficult from a game point of view, causes massive great paradoxes (I have always hated Time Travel Games they make my head hurt) also it doesn't seem to fit well with Time in Glorantha
>See GURPS Time Travel for more information on such tricky paradoxes.
>
>Joerg:
>
>>IMO the Lunar term "Chronoportation" derives from their pernickety
>>attempt to measure time before Time. If an Orlanthi visits a myth he
>>doesn't care when it happened, he just starts out with the proper
>>re-enactment and gets it done.
>>
>>If this mythic event happened again/simultaneously within history,
>>the Orlanthi might as well be able to interact with the historical
>>event if turns at the right bend.
>
>Ahhh, this is where things get tricky IMO. If a character in my game
>HeroQuested along, say, the path of Gerak Kag to get the ability to
>Jump, then he does NOT chronoportate. Instead he travels to the
>HeroPlane where the myth of Gerak Kag can be re-enacted. If, after
>all, he did in fact travel back then Gerak Kag did his HeroQuest with
>lots and lots of people alongside him...

    This is what I do for Hero Questing, otherwise some Heroquests might get a little crowded
>I think Chronoportation is actually possible, to actually travel into
>the past, but that time is immutable. Secondly, I think that
>HeroQuesting enters Myths, not Time. So Chronoporation is related
>to HeroQuesting, but in my use of the word (and that is all it is) as
>you are not re-enacting a myth, Chronoportation is not quite
>HeroQuesting.
>
>Someone please tell me that makes sense.

    It seems to work , in Heroquesting the Heroquester expereinces the Events from a First person perspective of the person who did the events he is visiting. On Chronoportation the Traveller is present as himself and see's every one else who is/was present .
>>There are a few historical events which did not just happen in
>>mundane history, but also in mythic environments, leaving a deep
>>print there. First Battle of Chaos might be one such, Castle Blue or
>>the destruction of Clanking City surely qualify. It should be
>>possible to witness these, participate in the ranks, and even gain
>>some personal benefit from that.
>
>I think, if you got the spell, then you could Chronoportate anywhere,
>the only limit is that cults generally only have spells that send you
>to certian places. As I said, you can't find a way to Chronoporate
>into the Red Emperors toilet one afternoon when he went to bed for an
>early nap so that you can kill him and still his gear (as killing him
>IMO would have no effect on the future, but nicking his kit could be
>quite useful in the future). I think that most of the HeroQuests like
>those you gave send you back in time, rather than to a mythical
>re-enactment on the HeroPlane. Greg only knows how you'd figure out a
>hard-and-fast rule for if you get sent to a mythical re-enactment or
>back through time. The difference is that back in time, if you
>appeared at the Castle Blue you'd partipcipate as one of Orlanth's
>soliders or thanes or what have you, whereas if you HeroQuested to
>the mythical representation you would BE Orlanth in effect, and do
>what Orlanth did. A major difference exists between the two.

    I tend to agree with the above only Important events could be visited by chronoportation. And certainly no one is going back to mug the Red Emperor for his Stuff. Not that I would let anyone succeed at this mugging even if by some bizzarre aberation I let him get in a position to try.
>All IMO. And I am starting to get interested in what other people
>think.
>
>>I guess that each hero cult has - unwittingly - a ritual of
>>chronoportation to its hero's activities. It should take
>>considerable heroquesting experience to do anything but aquire
>>similar powers to those the hero used there and then, though.
>
>I think that when the Hero carves out a Path on the HeroPlane he
>leaves his mark which can then be re-enacted by other people. I think
>only very few, and very momentous, occassions can be accessed via
>Chronoportation. Such events would include (in rough chronological
>order):

    I basically agree with this list of events but I would probably add a few other events
the Battle of Whitewall (3rd Age)
The Initiation of Harmast Barefoot
And a few other Mythical events
>All IMO,
>
>Nikk
>
>
>>In Ralios, the technique to do this might be about to be
>>rediscovered.
>
>------------------------------
>
>End of The Glorantha Digest V6 #449
>***********************************
>


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