<< >Which isn't to say you can't find a motive for them to gain power and
>knowledge, and drive the game that way. There is also nothing, in
>principle, to stop a sorcerer entering the God Plane and getting
>involved in more typical HQs - but of course, he'll be at a huge
>disadvantage, moth magically and in terms of his knowledge of the area.
So, I could think on him going to the God Plane similar to a Shaman going to the Spirit Plane (without the possible worship of powerful spirits, of course)>>
More like a shaman going to the God Plane or a priest going to the Spirit Plane really - i.e. he's in hostile territory where he isn't entirely sure of the rules. As I say, he *will* be at a disadvantage, but he can do it (presumably he'll try and interpret the events according to his own beliefs, though).
Trotsky
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