(a) I think you missed the point I was trying to make. Yes, a new ruler
will make a difference to many games - somewhere between none at all and
an awful lot. BUT the process by which this is done is likely to be
irrelevant - how many of us are running campaigns where the players are
ever going to be directly involved in the actual succession. Most likely
it is going to be a bit of background thrown in by the GM, or at most an
explaination for why such and such an NPC has been doing something
weird/given them that job/whatever.
(b) Of course I can ignore it, but if the players are the sort who read
the background and argue with you when you do something that contradicts
whats in the book, you have problems. Not that my current players (bless
their little cotton socks) are like that at all, but I have seen it done.
Making to many definate statements of the "it must happen this way" kind
encourages such behaviour.
Basically, I would like to see rigidly defined areas of doubt and uncertainty surrounding all the non-day to day stuff in Glorantha. Use of the words "normally", "probably" and "it is believed" is all I ask for.
Graham
"There's no point in being grown up if you can't be childish."
End of The Glorantha Digest V7 #603
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