>But I'd recommend against introducing any actual
>evidence of any alternative relationship.
>
>
Mind you, to put this in perspective, it's not hugely likely that many
GMs will, in this particular instance.
>>> I know its frustrating for you
>>> writers, but I contend not so acute for us GM's and
>>> players. I stand to be corrected of course.
>>
>>
>
>I have all three hats - and I find this particularly
>frustrating as a GM.
>
>
I'd concur with this. As a writer it's not a problem, because I either
know what the plot twist is anyway, or Greg will tell me 'no, you can't
do that because...' So, as a writer, there's no issue to answer.
As a player it's not a problem, because, from a player's perspective, surprising revelations are cool and entertaining. It keeps things interesting. Not knowing things up-front is (IMO) definitely a good thing, if you're a player. So long as one gets at least some chance to find out in the long-run - and even then, a chance doesn't have to be a guarantee :)
It's only as a GM I find this sort of thing frustrating. And, evidently, not frustrating enough to convince me to give up on the line :)
Tim:
>Also the relationship of Reader::Novel and Viewer::TV Programme is a
>much more passive one than GM::RPG Scenario
>
Agreed. The relationship Player : RPG Scenario, although still somewhat
more active than the first two you list, is none the less a better
analogy. I don't think anyone would object to players and/or heroes
thinking that (e.g.) Kallyr is up to something she isn't. There's really
no similarity at all between the experience of GMing a published RPG
scenario and reading a novel, however.
-- Trotsky Gamer and Skeptic ------------------------------------------------------ Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/ ------------------------------
Powered by hypermail