Re: using two weapons [eventually]

From: John Briquelet <Briquelet_at_...>
Date: Tue, 21 Aug 2001 08:40:16 -0700


Thanks Stefan! I don't think too many additional numbers would arise to complicate the game under these circumstances, and this would also permit the player to tailor his actions AND attach a bonus or penalty to the attempt. At least I am not totally alone in my view that dual weapon combat should permit different modifiers. :-)

John

  this may seem a too simple approach to the problem,   but I always rule stuff like two-handed-weapon-use, beheading feats   according to the circumstances and the opponenent[s] as well.

  if your fighter uses two weapons in an attack, I'd rule that his foe   gets a TN-penalty when defending with only one weapon, or the attacker   gets an edge. this ruling includes the advantage of 2-weapon-use and   will maybe even force the defender to change his tactics.

  differences in fighting styles ["daran happan sword techniques vs.   old-school stormbull-bashing"] can be nicely done this way, if you   don't mind the additional numbers that will arise.

  so, no set rules, but improvisation on the spot [same fighter would   face a penalty when chasing the fleeing enemy through a mob, because   of the fact that the weapon hinder him when running], although some   situations will occur so often, that you'll have to rule it once and   can stay with it afterwards.

  in my game, the choice and changing of abilities is most important for   players to succeed over opponents that are as skilled as they are.

  for what it's worth... =)
  stefan

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