> Excellent, I get you now. This is part of the problem I was trying
> to fix, though, having two different "scales", offset from each other.
> (The "total net worth" scale, and the "buying resistance" scale.)
> Better I think to have just one, the net-worth scale, and respresent
> the other by a difficulty modifier. (A "liquidity penalty" if you
> will: if your total wealth is the equivalent of 1 cow, your chances
> of buying a cow will be low, unless you're prepared to use _all_
> your wealth to do so.)
If you want just one, I would have thought using the 'buying resistance'
version would be better. Ready cash, buying ability, and so on are common
needs in a game, whereas 'if I spend every penny I have, including selling
everything' is not.
Given that a factor ten or so between the two is probably reasonable, I
suspect this is getting into quibbling...
Cheers,
Graham
--
Graham Robinson
graham_at_...
Albion Software Engineering Ltd.