Earlier discussions here and about King of Dragon Pass...
> >It _may_ be that a clan might have a traditional entity they draw
> >upon when they go from peace to war (or vice versa) and they gain
> >the powers of that entity. However, it would be weaker as its not
a
> >usual wyter or critter.
>
> even a long term Peace Clan probably has it's War Banner stored away
> somewhere on the tula...
Greg's stated that the Clan Wyter is NOT the Warband/fyrd wyter. But since you have a lot fewer folks in the Fyrd (especially in a peace clan) you have a weaker wyter and hence, weaker war magics.
> > On the other hand, I'd be wary of this as I'd hate to see a 'plug
> > and play' approach to wyter.
>
> Hmm. Maybe a Wyter needs to "spend" a certain number of "HP" a year
> to maintain it's abilities. Normal Worship provides this.
> (Exceptional worship may provide more and allow the wyter to
improve?)
I'd get away from a bookkeeping approach like that as its far too easy to max-min the thing. I'd just note that entities have a lot of trouble getting stronger and if you switch back and forth, neither is going ot be very strong.
> An "Abandoned" or "neglected" wyter will gradually atrophy, so when
> the clan return to it it's powers are lower than they would have
been.
Yes, this is true. But it will never lose all of them - they have a certain amount of power native to them as long as their regalia is intact.
> I'm happy for this to be a "theory" and not try and slot numbers
into
> it (at least for now...)
I'd much rather it stay relatively numbers free.
> True. The longer you have followed one "path" though the more
> violent the upheavel will be when you change... (so if you are
> normally "balanced", with occasional flirtations with "War"
> or "peace" then in the main your traditions will stay much the same.
> OTOH if your Chalana Arroy start drinking Babeester Gor's Blood
Beer,
> or your Uroxi and Humakti throw away there weapons then there may be
> little left of your original traditions
Balanced clans may just have both war and peace powers in their wyter's makeup or have sought out such b lessings and maintain them by heroquesting every few years/generations at Sacred Time.
> > The problem with a new wyter is that it creates a new community.
> >The wyter and the community are one and the same (at least, it
seems
> >to be extremely interdependent)
>
> Which, if it is a major change of heart, might be reasonable...
Very true. But it _is_ starting over.
Jeff
Powered by hypermail