And even apparent flaws may be useful abilities once in a while. In the games I've played, Flaws have occasionally been used in a "positive" fashion. I seem to recall Oranda's "Taste for Human Blood" giving an augment to her attempt to chase off raiding warriors while disguised as a cow, frex.
>
> Treat them all as one, I say.
I agree. As far as I'm concerned, the categories on the character sheet (Physical Skills, Mental Skills, Personality Traits, etc.) really just act as convenient "boxes" which break the character's abilities up into a series of small lists rather than one big unwieldy list.
Regards,
Bruce
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