Mittwoch, 22:22:40, Roderick wrote:
Roderick> "Fight Undead" (the real name of the feat)
didn't have my books with me - so apologize my bad referring
Roderick> doesn't work as a Mystic Strike Roderick> (and I don't want to open *that* can of worms, either!) making all undead Roderick> fall apart at one touch of the Humakti's sword; it simply lowers the Roderick> Resistance that the Zombie has to the Humakti. The skeletons/zombies/etc Roderick> will still *attack* with 2w or whatever their skill is, so they may be able Roderick> to swarm even a Humakti party (those losing many undead in the mean time, Roderick> but hey, there are always more corpses...) Even members of the Indrodar Roderick> Greydog subcult, with all their Destroy Undead magics, aren't invulnerable Roderick> to zombies, they just have an easier time killing them (just stack the Roderick> appropriate feat as an augment to "Kill Undead"...).�
point taken.
that's the way it's in the rulebook [the example with the Humakti
fighting a skeleton [?] and switches from a better CC to "fight
undead" IIRC.
but how could you handle "all-or-nothing" feats this way.
there may not be too many, but from memory Hu's "Decapitate Foe" always
gave me headaches. my players were not very satisfied when using this
as standard augmentation, and if I'd decide to use it as "killing feat" vs 14 it'd be
far to powerful [cf. Humakt's secret]...
[luckily I have no humakti in my new campaign]
-- Stefan Mittwoch, 23:18:29
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