> Given time to prepare the Humakti can raise his close combat to
> 18w6!!!
> Sword 10w3 (Decapitating Blow) vrs +5 Augment (5w difficulty)
> 75% of complete victory = +10 augment
On a 75% chance of success, on average of 8 attempts at augments only six will succeed.
Even if the skill level is such that there's a 95% chance of success, there's still a 5% chance of a fumble. 8 tries at 5% adds up to more risk of a fumble than I'd ever take with my characters, just before an important fight.
What effect are you giving for failed and fumbled rolls on augments?
Andrew
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