The entire combat could have been resolved using a simple contest. That simple contest would represent several actions and effects.
An extended contest, in effect, consists of a series of simple contests (to determine AP changes). So why shouldn't each 'attack' in an extended contest represent several actions? The game result will always be a change in APs, and whether this is described dramatically as several outcomes or one surely makes no difference, provided the description is suitable in scale for the AP change.
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