That's more than a little generous! Many of us have studied a second language in school, and are -still- horribly bad at 'em, never mind the ones we've "learnt" through osmosis...
> Proud of [My Nation]
Nah. That's just the US, and maybe the French. Everyone else in Europe just has Hate [consult appropriate row of the European Hate Matrix].
> But if you were running a game and the question came up "Can you ride a
> bike?" the answer is either "17" (Cultural keyword) unless the player says
> "oh, Fed never learned to ride a bike" in which case it's 6. Don't sweat it,
> if it is something "everybody" does, then let it happen at Cultural keyword
> value.
The numbers here are bonkers, though: I was disappointed to see that HQ screws this up incrementally more than does HW (if I recall both correctly). If I take the trouble to _describe_ my facility at a particular thingy, it ought to mean I'm better at it than if some I-I hack <g> just happens to decide that "everyone" in my culture can do this -- not vice versa! Might be better to have all your keywords start at 13, and give out more "elective" higher TNs (a load of 17s, for one); or to give a bonus, say +2 or +4, every time you 'double up' on a skill -- e.g. everyone in your culture does Watch TV (13), but your family has a 'trait' of being especially decidated couch potatoes (+whatever), and furthermore, you're remarkable even among them (wrote it down in your 100 words, have another +yadda).
Cheers,
Alex.
(Another non-driver, btw.)
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