BTW: Does anyone have a clue about how Truestone operates in these rules?
Gerald
bernuetz_at_... wrote:
>Gerald Bosch <gbosch_at_...> wrote:
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>>I might be reading HQ wrong, but I think the RQ2 idea that enchanted
>>iron doesn't impede magic is gone. I'm taking the text as saying that
>>enchanting gives that additional one-tenth bonus, but still resists
>>magic.
>>
>>
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>That's how I read it too.
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>>In this rules set, I kind of like that- If you want to use iron, you
>>have to be magically strong enough to overcome the resistance.
>>
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>I'm not so crazy about it as it seems to me a shift in the way the world
>works. Of course it's not that big a deal I suppose and I can just ignore
>it anyway, YGWV.
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>Oliver
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