> > I'd allow the (victorious) player to convert 7AP into a -1 to the
> > opponent's Armor rating (to reflect the loss of the shield) instead
> > of a wound. (but I'm not speaking officially on it).
Hey, that's good. I like it.
The tactic of attacking someone's shield/armor results in 'wounded' armour and weapons.
Very neat. Very clean. Very simple.
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