- In HeroQuest-rules_at_yahoogroups.com, ASHLEY MUNDAY
<aescleal_at_b...> wrote:
> My final comment on the matter was going to be that
> while Greg ~geuflects~ never managed to convince
> players to keep playing initiates in RQ, in HQ he'd
> finally found a way - by making Initiates a lot more
> flexible than Devotees. He'd made Initiates the
> powergaming option until you hit RuneLord, sorry,
> Disciple. [Incidentally, a position I'd still hold,
> especially after reading the Fahq U on the subject.]
>
>> Ash
I still think that devotees are a perfectly viable powergaming
option due to their magical abilities effectively starting at above
the level of default resistance of 14 while an initiates effectively
starts at below it.
Mark Mohrfield