Just a tangential side point: All spirits in RQ II
could increase their POW, they all had a 5% chance if
they overcame something else with it. Bound spirits
never exercised their POW (if they did, they were off
in a flash) so they never got POW gain rolls.
Come RQ III and it looks like spirits got ordinary POW
gain rolls, but I don't know anyone that played it
that way.
Cheers,
Ash
- Tim Ellis <tim_at_...> wrote:
>
>
> --- In HeroQuest-rules_at_yahoogroups.com, Paul May
> <kax_at_o...> wrote:
> >>
> > As per Gloranthan history, Otherworld beings
> agreed at the
> Compromise
> > that they could be immortal on the premise that
> they did not, and
> could
> > not, change.
> > Now, what heroes do with heroquests is a
> separate matter. ;) But
> it takes
> > a heroquest to do it. Unless the narrator says
> otherwise, of
> course...
> >
>
> Ahh, but *whose* Gloranthan history. As I recall,
> not every culture
> believes in the Compromise. It may be that rather
> than "Otherworld
> Beings can't change because of the compromise" it is
> "Orlanthi
> explain the generally static nature of otherworld
> beings as being
> caused by the compromise"
> (see also John Hughes reply on Heroquest-rpg
>
http://games.groups.yahoo.com/group/HeroQuest-RPG/message/24507
> )
>
> Also consider that in RQ allied spirits were allowed
> to make "POW"
> gain roles (unlike,IIRC, Bound Spirits) so there is
> an "in game"
> precedent for assuming that there are circumstances
> in which an
> allied spirit can "improve" (whether this is a
> genuine improvement
> on behalf of the spirit or just an improvement on
> behalf of the
> heroes use of it's abilities)
>
> It's all a bit abstract anyway as <greg>
> Gloranthan's don't know the
> numbers </greg> How can anyone tell my Allied
> Spirits rating
> in "Know Your Needs" has risen from 17 to 18 anyway?
>
>
>
>
>
>
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