When I ran a game as a newbie narrator I just told everyone they were devotees of whatever Orlanthi God they chose. Its a quick way to start. It also works well with con games.
Is it super realistic roleplaying cultural simulation - probably not. Is it good old fashioned heroic movie type fun - I think so.
Therefore I never really got into having to dump otherworlds and stuff or thinking it they were unnecessary. If my guys ran across a wizard or a Shaman I just made up what I thought was cool stuff and adjusting numbers to challenge the players.
I think Mike Holmes made the point that its fun and ineteresting to debate these issues, but as to having much impact in the average game - then I'm not convinced.
Regards
Rob
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