Re: Common magic

From: Rob <robert_m_davis_at_...>
Date: Sun, 06 Feb 2005 23:36:01 -0000

> It's all very well describing them in terms of how you
> approach the entity but what if you are making up a
> common magic religion? What does one use to
> determine whether a given magical effect is a spell
> or a feat?
>
> --Peter Metcalfe

Boy am I unqualified to answer, but I have a theory: Game mechanics and Game Balance. Heortlings (which I am most familiar with) HQ P.48 - the common magic available is Flesh man talents. As we all know, Heortlings are primarily Theistic - so when they devote or concentrate their magic, then the loss of talents bites.

Refer to HQ P.108 under the italicised Theism. You lose all talents, charms, fetishes, spirits, scriptures etc etc, only retaining affinities or feats from any source. This was discussed on the list a while back.

Regards
Rob

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