RE: Improv skills

From: Richard Develyn <Richard.Develyn_at_...>
Date: Wed, 31 May 2000 09:37:36 +0100

Subject: Improv skills

[suggestion for general vs specific skills]

>2) improve the general skill by 1 for the hp cost of (-1*improv modifier
>applied) [the least bad one throughout the adventure, if multiples apply].

Was this a negative times a negative here?

>(Yes, I know then there's no penalty for people improvising at -1, but
>that's not much improvisation....)

Or just make the -1*improv mod an additional cost.


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