Re: Character Altering Decisions

From: Kevin Blackburn <kevin_at_...>
Date: Sun, 11 Dec 2005 10:29:31 +0000


writes
>Hi
>
>When presented with information about their home clan sending out
>messengers to seek the heroband and all the bad things happening at
>home, the heroband decided to go off somewhere else.
>
>I am thinking that this may well end up as a negative bonus, like a -5
>or -10 to a relationship role whenever they are at home (if they ever
>go there again), when te clan finds out about this behaviour. I am wary
>about asking the group to take points off their relationship to clan
>rating.
>
>Any ideas?
>Rob
>

Why be nervous about removing the points *if* it was clearly the players choice (and not the demands of the scenario you had written that week). The characters will know they haven't been properly supporting their clan, so they clearly can't use the relationship for "We're doing this for the good of the clan", etc. With the amount of magic out there, the clan will also have suspicions about the lack of support - the Wyter and ancestors in particular will probably have noticed in some abstract sense, and thus the clan's reaction to requests from the characters will be lessened. It will be worse if there's concrete evidence for the clan of the betrayal.

If the reason for going elsewhere is to support a wider cause (Kallyr, for instance) then you should be thinking in terms of upping the relationship to that cause at the same time. If they are just being greedy or suffering from wanderlust, you might even think about some flaws as well. Balancing the clan against the greater good is a worthwhile theme for the Hero Wars.

To my mind, relationships should be used to tie players into the world - and indicate when they are failing to be part of the world.

It only needs to be a couple of points reduction, and you may even wish to provide a means of getting back into the clans good books.

-- 
Kevin Blackburn                         Kevin_at_...

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