yes, but do you remember the augment race during that baboons and
ducks game?? Not very good, and the GM had to call an end to the
augmenting as some folk were getting agitated, and it was ruining the
moment, and spoiling the momentum of the game.
I just can't see it ever being a problem in PBeM because of the
medium.
Rob
- In HeroQuest-rules_at_yahoogroups.com, Jane Williams
<janewilliams20_at_...> wrote:
>
>
> --- Mandacaru <samclau_at_...> wrote:
> > Does it not become a pretty automatic thing that you
> > just add 4 to
> > your main ability in any given contest and have to
> > spend a moment
> > working out which particular skills you are using
> > (the majority of them giving a +2)?
>
> It isn't a 4 for me, but yes.
>
> > In my experience, that is what happens and it makes
> > augmenting
> > incredibly dull. Might as well forget about it
> > completely.
>
> It's describing those abilities that makes it fun, in
> my experience. Standard disclaimer: PBeM, this may not
> apply to F2F.
>
> We do it the other wasy round, quite often. The player
> describes what they're doing. They or I then pick the
> main ability and a few obvious augments from that. On
> one memorable occasion, we realised that the obvious
> lead ability wasn't, due to an oversight, on the
> character sheet: so we put it there (at about 10W, I
> think, it was a "hates X" thing), and carried on.
>
>
>
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