2 handgrenades

From: vurt500 <Toksickburn_at_...>
Date: Wed, 04 Feb 2009 15:54:51 -0000


Hi,

i need some help. Here is a scene i want to play with an extended contest (HQ style).

The adventurer group is exploring a cave in a hollow-earth-like modern-age setting.
They look for a kidnapped member of the group, so their goal is to find their crew member unharmed...

The cave is inhabitated by primitive small, goblin-like creatures, 5ft tall and they also have a goblin-mutation with them, which is 10foot tall. So i handle them as a horde.

The adventurers are trained in basic military combat.

The horde chases the adventurers so one of the characters throws two handgrenades to stop them.

I treat the handgrenade attack as a normal ability of the characters military training keyword (no edges or fixed weapon-boni), with the advantage of an area effect, plus he gets a bonus because the grenades explode in a cave and another bonus because the ceiling partly caves in from the blast.
So lets say he gets a bonus of +40.

But how about the second handgrenade ?
Whats the difference between throwing one handgrenade or two in rule terms ?
Does the character get an auto augment from his *throw handgrenade* to the *throw handgrenade* ? (lets say he has throw handgrenade 5M, so he gets an auto-augment of +3).

Is there a better way of doing this ?
Am i thinkig too sim ?

best
Christian

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