i need some help. Here is a scene i want to play with an extended contest (HQ style).
The adventurer group is exploring a cave in a hollow-earth-like
modern-age setting.
They look for a kidnapped member of the group, so their goal is to
find their crew member unharmed...
The cave is inhabitated by primitive small, goblin-like creatures, 5ft tall and they also have a goblin-mutation with them, which is 10foot tall. So i handle them as a horde.
The adventurers are trained in basic military combat.
The horde chases the adventurers so one of the characters throws two handgrenades to stop them.
I treat the handgrenade attack as a normal ability of the characters
military training keyword (no edges or fixed weapon-boni), with the
advantage of an area effect, plus he gets a bonus because the grenades
explode in a cave and another bonus because the ceiling partly caves
in from the blast.
So lets say he gets a bonus of +40.
But how about the second handgrenade ?
Whats the difference between throwing one handgrenade or two in rule
terms ?
Does the character get an auto augment from his *throw handgrenade* to
the *throw handgrenade* ? (lets say he has throw handgrenade 5M, so he
gets an auto-augment of +3).
Is there a better way of doing this ?
Am i thinkig too sim ?
best
Christian
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