Re: Is HQ2 Difficult?

From: markmohrfield <markmohrfield_at_...>
Date: Sat, 06 Jun 2009 12:25:21 -0000


Even so, just calculating out the derived stats (hit points, fatigue points,etc.) for someting like GURPS or BRP is going to take quit a bit longer than just setting a resistance level in HQ2.
                                                 Mark Mohrfield

> Ideas <----> Stats
>
> going one way is quick, going the other way is slower. I'm sure it'll be the same in HQ2.
>
> Plus, players seek to minimax their characters. This is particularly so in a system with dis/advantages. They try to take disadvantages they feel won't disadvantage them much, and advantages which will dominate the game out of proportion to their point value. It's natural to do this, since they've just the one character.
>
> Whereas a GM has thousands of characters, so they don't care if they're minimaxed or not. It's a lot quicker to build a character if you don't care if they're optimised or having glaring omissions in them or not. I'm sure that'll be the same in HQ2, too.
>
> Cheers,
> Kyle
>

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