Re: Re: Narrative characteristics

From: Trotsky <TTrotsky_at_...>
Date: Wed, 14 Jul 2010 18:45:16 +0100


L C wrote:
>
> David Dunham wrote:
> >
> >
> > If community belief is stronger, why not just use the community's
> > Magic rating, which is almost certainly higher than a character's? (Of
> > course, the players will have to someone convince the community to
> > support them.)
> >
> Mmm... I would think that a Planescape game, if based on a Faction,
> would really cry out for using the community rules.
>

Yeah, that does make more sense than what I said :)
>
>

-- 
Trotsky
Gamer and Skeptic

------------------------------------------------------
Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/
Not a Dead Communist: http://jrevell.blogspot.com/

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