Re: Re: new guy

From: Emmanuel Kanter <emi.kanter_at_...>
Date: Sat, 20 Nov 2010 16:55:54 -0200


but how would I setup the contest between, let's say, 20 elite soldiers vs. 100 green soldiers?

do I create a "size" trait, or do I add a bonus...? how would you do that?

Emi

On Sat, Nov 20, 2010 at 4:37 PM, David Dunham <david_at_...> wrote:

>
>
> On 19 Nov 2010, at 22:45, Emmanuel Kanter wrote:
>
> > How would you run a mass combat, or an army combat, in HQ2?
> >
> > I think there are examples in the book, but they might be a bit too
> > narrativistic for me to feel I'm doing the right thing. I like military
> > fiction and it always sound true.
>
> Well, that's what HQ is set up to do...
>
> It's easy to create quick HQ "characters" for the opposing sides. The Lunar
> force has Attack 17, Disciplined 14, Multiple Nationalities 14, etc. You
> could run a combat with the player leader (or all player characters), and
> the results would become a lingering benefit (or plot augment) to the larger
> force.
>
> You could also have the characters as part of a military unit, and track
> its abilities per the Community rules.
>
> David Dunham
> Glorantha/HQ/RQ page: www.pensee.com/dunham/glorantha.html
>
>
>

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