Re: HQ Star Wars Character Sheet

From: Aaron Stockser <nwn2.wow_at_...>
Date: Wed, 30 Nov 2011 14:36:37 -0800


Love the look of the Character Sheet!

Hope the campaign really works out for you and your group.

On Sat, Nov 26, 2011 at 1:10 PM, Bo <lorgryt_at_comcast.net> wrote:

> **
>
>
> On 11/26/2011 12:30 PM, Matthijs Krijger wrote:
> >
> > >> >> Got more infor on this game?
> > >> >>
> > >> > Always.
> > >>
> > >> What are the houserules you use?
> > >>
> > > So far I haven't really "houseruled" the system. I am not sure it needs
> > > them (and to tell the truth, that statement alone makes me dizzy! LOL).
> > > What do you suggest might be needed?
> >
> > Sorry, still getting used to right jargon... genre pack
> > Did you prepare a genre pack for Star Wars?
> >
> Ah! I thought I was missing something there. No worries, more than happy
> to work through this issues.
>
> Genre Pack: in a way. I think that the setting is well known, so there
> is not a lot to work out except in species and cultures. Here is the
> Ithorian species Keyword and the Corellian Keyword. Neither are done,
> but they are a start.
>
> ===
>
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> Keyword - Ithorian
> <http://the-gaming-resource.com/forums/viewtopic.php?f=192&t=313#p890>
>
> Post <http://the-gaming-resource.com/forums/viewtopic.php?p=890#p890>by
> *Lorgryt
> <http://the-gaming-resource.com/forums/memberlist.php?mode=viewprofile&u=2>*
>
> » Mon Nov 21, 2011 9:51 am
>
> Ithorian
>
> Ithorians are a mammalian herbivorous sentient species from the planet
> Ithor. They are commonly called "Hammerheads" by less sensitive beings
> because of their long, curving neck and T-shaped head. They find this
> nickname offensive.
>
> Ithorians have two mouths and four throats, allowing them to speak in
> stereo. Female Ithorians have two humps on the back of their head, while
> males have only one. They have glossy, usually brown flesh. They stand
> roughly between 1.8 to 2.3 meters from eyestalk to toe. Their reflexes
> and coordination are somewhat slower than that of average humanoids.
>
> In addition to allowing them to speak their unique stereophonic
> language, the Ithorians' four throats also have the ability to expel air
> violently, resulting in a deafening and potentially concussive scream.
> Although even common Ithorians possess this strange talent, those with
> Force training can push enough power into their sonic bellow to shatter
> iron and shred plasteel. Despite this fact, most Ithorians go their
> entire lives without ever resorting to violence, and so the ability
> remains relatively ambiguous.
>
> Society and culture
> Ithorians worship the "Mother Jungle," a spiritual entity embodying the
> lush, tropical ecology of their world, Ithor. They are generally devoted
> environmentalists, staunch herbivores, and complete pacifists, devoting
> much time to contemplating their ecology, studying plants and their uses
> and the overall respecting of all living things. Most Ithorians never
> set foot on their own planet, instead living in floating cities above
> their world called herdships. Only three of their continents have been
> explored and harvested, the other two never having been touched by
> Ithorian hands. This demonstrates their extreme belief in the protection
> and sustainment of their environment, which is apparent through their
> "Law of Life."
>
> The Ithorians practice a communal form of government. Each herdship is
> autonomous and self-supporting. However once every Ithorian season
> (about five standard years), the herds gather for "the Meet," a grand
> gathering above the surface of their world, where the herd ships join
> each other in a festival and regal ceremony.
>
> Ithorian's curious and gregarious nature means that many find their way
> off-planet via their floating herdship's space-worthy counterparts. Many
> become galactic traders, traveling the stars either independently or as
> part of their herdship. They only resort to violence if threatened, and
> they are more likely to use their sonic bellow than a weapon. Because of
> their mild demeanor, most Ithorians avoid war in general, although the
> Republic Armed Forces does boast a few among its ranks. Their pacifistic
> nature means they refused to touch things that came as a result of
> bloodshed.
>
> When dealing with others, Ithorians are always supremely polite. They
> are very conversational and have profound respect for the views of
> others. Though often described as likable and friendly, many sentients
> find them altogether dull. Even when they have disagreements, Ithorians
> are unlikely to discuss their grievances with anyone unless the
> offending party is present. To do otherwise is considered rude.
>
> Despite their reputation, not all Ithorians are so peaceful. Rarely,
> violent and unruly Ithorians are born and subsequently banished from
> their homeworld or herdship. Such Ithorians often became drifters and
> bounty hunters.
>
> Within Ithorian society, there is a priestly group known as Nature
> Priests who commune with the "Mother Jungle" and have a deeper
> connection to the Ithorian homeworld. Within the trading guilds
> themselves, Merchantates are present who dealt with business matters.
>
> Ithorians are commonly named after creatures on their planet, such as
> the Flen and Gillom. Many females are named after the Cellwan, Haali,
> Ivuur, Oovei, Vonnuvi, and Wimmel; many males were named after the
> Boolon, Murr, Neelig, and Waawat.
>
> Abilities: Basic Tech Use, Ecology, Education, Environmentalist,
> Farming, Gregarious, Ithorese, Likable and Friendly, Plants and their
> Uses, Repair Heardship, Republic Rights, Sonic Bellow, Standard Galactic
> Basic, Survival
>
> Racial Abilities: Large 18, Strong 16
>
> Common Personality Traits: Proud, Polite, Mild Mannered
>
> Flaws: Pacifistic, Curious, Slightly Slow Reflexes and Coordination (-1)
>
> Example Relationships: Mother Jungle, Nature, Family, Heardship
>
> Unique Professions: Nature Priest, Merchantate
>
> ---
>
> Corellian
>
> Corellians are often considered courageous and individualist by other
> Core peoples, spawning expressions warning against telling a Corellian
> the odds for success; for a Corellian, beating the odds is always a
> reward in itself. This sense of individuality is visible in the common
> Corellian tradition of cremating the dead and compressing their ash into
> synthetic diamonds with artificial gravity generators. Corellians also
> deal justice to those that committed the most heinous acts with a death
> penalty.
>
> Corellians are a sentimental breed, and when separated from their
> homeworld became sentimental at the sight of Corellian treats like the
> sweet ryshcate pastry or a bottle of the woody, potable Whyren's
> Reserve. There is a Corellian sect known as the Ensterites, who forbade
> marriage with anyone from outside the Corellian system. Marrying someone
> from outside the Corellian system results in being shunned by one's
> fellow Ensterites. It is a Corellian custom for husbands-to-be to have
> large bachelor parties with their friends.
>
> Family is held in high respect on Corellia. It is considered most
> dishonorable to involve innocent family members in a quarrel held with
> one family member. Conversely, great courage is seen as highly
> honorable, deserving of outward recognition through traditions such as
> the Corellian Bloodstripe. The color green also holds special meaning,
> as it is considered the traditional coloration for wedding gowns, Jedi
> robes, and CorSec (Corellian Security Force) markings.
> Corellia is originally a monarchy until 312 BBY, ruled by a democratic
> government after Berethron e Solo established constitutional rule then.
>
> Abilities: Basic Tech Use, Beat the Odds, Education, Corellian Language,
> Find Fast Route, Lucky, Pilot Ship, Repair Ship, Republic Rights,
> Roguish Charm, Standard Galactic Basic, Starship Combat
>
> Common Personality Traits: Daring, Honorable, Individualist
>
> Example Relationships: Family, Company, Friends, Ensterites, Corellia,
> Rival
>
>
> Bo
>
>
>
>
>

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